Elemental Showdown - DevLog #1
Elemental Showdown » Devlog
It's been a couple days since the announcement post for Elemental Showdown. Since that time, some substantial strides have been taken in Development which will be outlined in the below list:
Local Environment (No Multiplayer Functionality)- Player Movement
- Arena is broken down into tiles using Unity2D TileMaps
- Player GameObjects can navigate from current tile to any valid, non-obstacle, tile using A* Pathfinding
- Player GameObjects position themselves properly in the center of their current Tile
- Turns
- Player cannot act when not in the "PLAYERTURN" state
- Players can choose to end turn with a UI button
Multiplayer Environment (Works in Multiplayer Instances)
- Main Menu screen to Host or Join lobbies has been added
- Character Selection screen for lobbies has been added
- Players can select a character from 4 available options
- Fire
- Water
- Air
- Earth
- Players cannot select a character that is already locked in
- Player cards added on left side of screen to show player status (Locked-in or Picking)
- Character Idle animation for currently selected and/or locked-in character in center screen
- Gameplay scene added
- Once all players are in "Lock-in" state, gameplay scene is loaded
- Currently player character NetworkObjects are spawned in 1 of 4 pre-determined locations
- Players cannot move at the moment
- When a client disconnects, their respective character is removed
- All clients/hosts can see one another
Get Elemental Showdown
Elemental Showdown
Turn-based PvP Wizard Arena
Status | In development |
Author | kmanmagee |
Genre | Strategy |
Tags | 2D, arena, Magic, Multiplayer, Turn-based |
More posts
- Elemental Showdown - DevLog #4May 19, 2024
- Elemental Showdown - DevLog #3May 06, 2024
- Elemental Showdown - DevLog #2May 01, 2024
- Beginning of Development!Apr 24, 2024
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