Elemental Showdown - DevLog #4


With the due date just a few days away, the final changes are in for a very simple slice of the finished product, here's the final additions

  • Players HUD is easier to look at and tracks the following:
    • Turn Order
    • Enemy Health and Mana
    • Player Health and Mana
    • Current acting entity
    • Available Spells
    • End turn button
  • Enemy AI is more diverse though still simplistic
    • Mages have different cast distances
    • Mages have different Mana regen
    • Mages have different movement distances
    • Mages have different Shield generation
    • Mages have different Damage output
    • AI will determine when to engage or run
    • AI can hit and run
  • End game screen for winning and losing
    • Allows quitting of application
    • Allows restarting from character Select

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